This primer provides an introduction to OpenGL version 1.2 that should prove useful to students on a graphics course that requires programming using OpenGL. In this book, Edward Angel presents the commands, provides examples and discusses common beginners' pitfalls when talking about: two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; as well as some advanced features. It presents a non-mathematical treatment of OpenGL, with an approach that gets students using OpenGL quickly.
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